VIII Jornadas HCI Cuba 2022

VIII Iberoamerican Conference on Human Computer Interaction

Joining our peoples through the Interaction between Man and Computer

(Hybrid Event)




13-15 de Octubre del 2022

La Habana, Cuba

Hotel Nacional de Cuba


Institutions

Universidad de las Ciencias Informáticas (Cuba), Universidad del Cauca (Colombia), Red HCI Collab Network, Video Games Collab Network, Southern Federal University (Russia), Kazan Federal University (Russia)

Special Collaboration

Asociación de Interacción Persona-Ordenador (AIPO), Linux Professional Institute (LPI) y Unión de Informáticos de Cuba (UIC)

Published by

Sponsored by

About the Conference

The VIII Iberoamerican Conference of Human-Computer Interaction is an annual event that, in its eighth edition, is taking place, for the first time, in Havana Cuba. This event, which was previously held in Colombia, Mexico, Peru and Brazil, is a forum for discussion and learning of topics related to Human-Computer Interaction (HCI), in the Iberoamerican context. It will occur between October 13 and 15, 2022, at National Hotel of Cuba, in the Havana city.


The main theme for the VIII Iberoamerican Conference on Human-Computer Interaction will be “HCI in Digital Transformation: changes for improve the society”. Digital Transformation is the cultural, organizational and operational change of an organization, industry or ecosystem through a smart integration of digital technologies, processes and competencies across all levels and functions in a staged way. It means to make deep changes because the technology increasingly present in all activities of human beings. In this sense HCI accelerates the Digital Transformation, this computer sciences discipline is fundamental in present and future of society.

The VIII Iberoamerican Conference on Human-Computer Interaction will be a great opportunity for researchers to present their work in an Iberoamerican context. This opportunity will allow not only the exchange of experiences but also the expansion of contact networks from different countries and the establishment of future research partnerships. Thus, we invite the entire national and international scientific community to participate in this event, submitting their work, and discussing new ways for the evolution of HCI in this scenario.

Paper Submission

All articles will be published in Workshop Proceedings (CEUR). Articles will be sent and managed through the online system EasyChair. The selected articles will be invited to present extended articles in international journals indexed in SCOPUS, WoS and Scielo. Submission implies the willingness of at least one of the authors to register and submit their work.

Important Dates

Submission of papers - 5 July 2022 (extended)
Notification of acceptance- 30 July 2022
Submission of camera-ready papers- 8 August 2022
Author online registration - 16 September 2022

Main Track

Researchers may submit full papers on the following topics and others related to the Human Computer Interaction discipline: VR/AR/XR, Collaborative Learning, Gamification, Emotional Interfaces, Adaptive Instruction Systems, Adaptability in Interactive Systems, Serious Games, Artificial Intelligence in HCI, User Experience, Usability, Accessibility and others.

4th Workshop Infotainment Systems and Intelligent Systems (4WoSI2)

Students, teachers, and researchers may submit R+D+I (Research + Development + Innovation) proposals related to the design, development, or evaluation of "Intelligent Systems" from a Human-Technology Interaction perspective for various industries, including, automotive, health, hydraulic, educational, among others. The workshop receives short papers (Spanish and English) and full papers (English). Coordination: Huizilopoztli Luna García (Universidad Autónoma de Zacatecas,México), Wilson J. Sarmiento (Universidad Militar Nueva Granada, Colombia) and César A. Collazos (Universidad del Cauca, Popayán, Colombia).

2nd Student Workshop - Iberoamerican Conference of Human-Computer Interaction

Researchers, mainly at the technical, undergraduate and graduate levels, will be able to submit their short or complete papers on their research in the HCI area, in Spanish, Portuguese or English. Coordination: Alieski Véliz Vega (Universidad de las Ciencias Informáticas).

2nd Interaction Workshop on Digital Games and Gamification

Researchers in the area of interaction and games will be able to send their short or complete papers on the results of their research, in Spanish, Portuguese or English. Coordination: Patricia Paderewski Rodríguez (Universidad de Granada, Spain), Francisco Luis Gutiérrez Vela (Universidad de Granada, Spain) and César A. Collazos (Universidad del Cauca, Popayán, Colombia).

1st Workshop on Industry 4.0 and HCI

Researchers in the area of IoT and HCI will be able to send their short or complete papers on the results of their research, in Spanish, Portuguese or English. Coordination: Alicia Mon, Horacio del Giorgio (Universidad de Matanza, Argentina)

1st Workshop on Collaborative Work and Collaborative Learning

Students, teachers, and researchers may submit proposals related to the analysis of the collaborative phenomenon, or the design and evaluation of collaborative applications in the context of industry, education or any other. The workshop receives short articles (Spanish and English) and long articles (English).Coordination: Vanessa Agredo Delgado (Unicomfacauca - Colombia)

Program


Walk-up and Use Systems don't Exist Anymore: Designing and Engineering Training To Empower End-Users

For more than five decades the Human-Computer Interaction field has been focusing on walk-up and use systems (C. Lewis et al. 1990) that are supposed to be usable without training users. This restrictive view has been encompassed in User Centered Design approaches and processes (e.g. ISO 9241 part 210) that do not provide support for assessing the level of knowledge of users nor how to train them to reach that required level of knowledge to use the interactive system efficiently and without mistakes. Interactive systems are becoming more and more complex to use due to exotic input and output devices (e.g. augmented reality technologies), enhanced interaction techniques and complex application offering a large number of functions to the users.

Training of users of these complex interactive systems is a difficult task that involves multiple actors, requires specific competencies and may be extremely costly in terms of time and resources. For instance, an initial training has to be performed in order to bring users to a desired level of declarative and procedural knowledge. However, depending on the nature and the diversity of the actions performed on a daily basis, this initial training may decay and some knowledge may become deprecated. Recurrent training needs to be designed and organized on a regular basis in order to keep users able to perform their work. This keynote presentation will present current knowledge and practices in users’ training as well as issues and pitfalls. The presentation will demonstrate that designing and performing adequate training empowers users and increases the design space of interactive systems.

The Global Brain Consortium Multinational EEG project

The Global Brain Consortium promotes data and codes open-source resources to contribute to Global Health. Prominent nodes are in Cuba, China and Canada. The GBC has released a collaborative multinational study (HarMNqEEG) from age 5 to 101 from 1700 subjects, including information from 9 Countries. Efforts are underway to crowdsource the annotation of EEG and its artifacts to pave the way for machine-learning methods. These tools are being used in several projects, an example being the 45-year-longitudinal qEEG study of the effects of malnutrition in the first year of life, which is part of the Barbados Nutrition Study.

Voice user interface - a technological, market and ethical landscape

The origin of voice user interfaces dates back to the 1950s, when researchers saw voice as a form of communication between humans and machines. Since speech constitutes the main interface for communication between people, it was to be expected that this natural form of interaction between human beings would be thought of as human-machine interaction. The state of the art in voice technology already allows the development of automatic systems to work in real conditions. Thus, a discussion of the technological, market and ethical aspects that affect Voice User Interfaces is presented.

Bacomics: a comprehensive cross area originating in the studies of various brain–apparatus conversations

The brain is the most important organ of the human body, and the conversations between the brain and an apparatus can not only reveal a normally functioning or a dysfunctional brain but also can modulate the brain. Here, the apparatus may be a nonbiological instrument, such as a computer, and the consequent brain–computer interface is now a very popular research area with various applications. Five principles that may be taken as the cornerstones of Bacomics, such as feedforward and feedback control, brain plasticity, harmony, the unity of opposites and systems principles. Clearly, Bacomics integrates these seemingly disparate domains, but more importantly, opens a much wider door for the research and development of the brain, and the principles further provide the general framework in which to realize or optimize these various conversations.

Eye tracking for improving user interfaces

The use of eye tracking techniques has provided improvements in the usability of applications over the last few years by providing information on what users perceive in their interaction with computer systems. The talk will present different projects of the CHICO group (Computer – Human Interaction and Collaboration) of the University of Castilla – La Mancha (Spain) in which the use of these techniques has allowed redefining the user interfaces of different projects, improving the experience and achieving better performance in the use of the developed applications. Likewise, this talk will show the current research projects of the CHICO group in collaborative systems, awareness and teaching of programming where new eye tracking techniques allow the redefinition of applications after laboratory tests of said applications.

Payment

Information about the registration fee

Registration fee per person to participate in the event.


Details for foreign delegates:

  1. The registration fee for the event is 250.0 EUROS, to be paid before September 15, 2022. If you pay your fee before August 15, 2022, you will receive a 20% discount.

  2. Payments must be made by bank transfer to the Account Holder: UCI-CTI, Account Number: 0531940031790511 (Income and Expenses) or using the gateway that will be published.


Details for national delegates:

  1. The registration fee for the event is 4.000 CUP to be paid before September 15, 2022.

  2. Payments must be made by bank transfer to the Account Holder: UCI-CTI, Account Number: 0531940031790511 (Income and Expenses) or using the ENZONA gateway.


General Accuracies:

  1. In no case will cash payments be accepted.

  2. To request feedback on your payment or request an invoice write to the email: comercial@uci.cu.

  3. Registration provides access to all event activities:

  4. Welcome cocktail
    Participant module
    Lunch (the three days of the event)
    Academic activities (lectures, workshops, conferences, etc.)
    Farewell dinner


NOTE: The rest of the expenses associated with stay, accommodation and food, are not included in the accreditation and are paid by the participants.